// JavaScript Document

<!-- Begin
// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = 'gfx/flashbg/01.jpg'
theImages[1] = 'gfx/flashbg/02.jpg'
theImages[2] = 'gfx/flashbg/03.jpg'
theImages[3] = 'gfx/flashbg/04.jpg'
theImages[4] = 'gfx/flashbg/05.jpg'
theImages[5] = 'gfx/flashbg/06.jpg'
theImages[6] = 'gfx/flashbg/07.jpg'
theImages[7] = 'gfx/flashbg/08.jpg'
theImages[8] = 'gfx/flashbg/09.jpg'
theImages[9] = 'gfx/flashbg/10.jpg'
theImages[10] = 'gfx/flashbg/11.jpg'
theImages[11] = 'gfx/flashbg/12.jpg'
theImages[12] = 'gfx/flashbg/13.jpg'
theImages[13] = 'gfx/flashbg/14.jpg'

// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));
function showImage(){
document.write('<img src="'+theImages[whichImage]+'">');
}

//  End -->
